The goal
Pips gives you a grid divided into coloured regions and a tray ofdominoes. You place every domino onto the grid so that each region’s rule is satisfied. When all dominoes are placed and no rule is broken, the puzzle is solved.
Each domino covers exactly two neighbouring cells, and each half shows a number of pips from 0 to 6 — the same tiles as a standard double-six set.
The board at a glance
Each colour is one region. The little label in the corner is its rule.
| Region | Rule | Cells |
|---|---|---|
| Blue | =6 — Add up to exactly 6 | 2 |
| Purple | = — Show the same number on every cell | 2 |
| Green | <4 — Add up to less than 4 | 2 |
What the symbols mean
This is the part most new players get stuck on. Every region carries one of these rules on the pip values inside it:
Sum equals N
All pips in the region add up to exactly N.
All equal
Every cell in the region shows the same number of pips.
Not equal
No two cells in the region may show the same value.
Greater than N
The region total must be more than N.
Less than N
The region total must stay under N.
No rule
A blank region accepts any values — useful breathing room.
Step by step, the first time
- Read every region’s rule before placing anything.
- Find the most constrained region — a small target sum or an “all equal” usually has only one possible domino.
- Place it, then check which neighbouring cells are now forced.
- Work outward, backtracking the moment a placement breaks a rule.
- When every domino is down and no rule is broken, you have solved it.
Why “most constrained first” works
It is not just a habit — it is measurable. An “all equal” region has only seven possible value sets no matter how big it is, because every cell must show the same number. A three-cell region with no rule has 343. Starting where the choices are fewest means each tile you place eliminates far more of what remains.
Our own solver uses exactly this rule, and our daily hints name the tightest region first for the same reason.
